A game based on the books by Dasha Rosnia and the Akhinevich universe.
Children play the game of yupana – Chasqui Sapa Inca – and find travel notes and a flood map in the form of tablets (when the water level rose 130 meters, separating Muscovy from the Novgorod Republic and almost drowning Sparta – the birthplace of Sophia Paleologue, who proposed marriage to Moscow). Like in the game “Internecine Rus“.
They prepare for the journey, following the notes. Absolutely everything mentioned in the notes must be made and grown independently. They find plans for a stone tent, a trench radio with hydraulic warning (Bird as a Whistle and Owl Rotating in the Right Direction).
They decipher the coordinates on the map of Ust-Tsimlinsk on the Pechera River, because Tar, Tara’s brother-husband, landed a flying city there to control the Earth’s magnetic field and guide the trajectory of the planet and the Moon.
They build two ships with a swan at the stern (Pot, like a Dak merchant ship—because it’s a Russian ship). They are all tall, over 2 meters, including the girls. And very strong and agile. Each can lift 6 (21) dominoes with one hand. Because people have become smaller, the dominoes in our game are small.
They lay two routes and split into two teams. One route goes through Volok in the north of Lake Kubenskoye and is shorter. However, it requires special moving carts, similar to a catapult. They use a braided bundle of horsehair as a propulsion system. It stores energy downhill and propels itself uphill.
They load materials, supplies, and tools. Ten people per ship (but anyone can lift a horse and carry it; the Merya had 20 people per ship during the time of Oleg the Prophet, when the Chud became smaller).
And each team tries to be the first to place towers at the intersection of their paths, and at the intersection, the strongest and most experienced are transferred to the weaker ones, and the weakest and most undertrained are transferred to the ship of the strong ones to equalize their capabilities.
And they reach Pechora almost simultaneously. They pass through rapids, riffles, and fjords.
They find an entrance to a dungeon in the forest—the corridors of a flying city, which was actually an ancient intergalactic cruiser. There are defense systems there for pure thoughts and the absence of fear, etc. They open it with a secret word. There’s an entire ancient shloka describing the upper deck and control room of the flying city itself. Genes are also tested through blood and saliva (which must be spit on a statue of the devil with the inscription “spit in my palms”). Only a negative Rh factor and the corresponding blood type of a white person are allowed. Ukrainians and Poles with blood type A are not allowed. Because 40,000 years ago, the children of Dazhbog, during Tarkh’s arrival on a galactic cruiser, celebrated their victory over the bodies containing the spirits of the dark worlds.
They find the main hall. They assemble a complex mosaic (the best the Moors have in Spain and better than the one in the game “Azul“).
The generators are placed in the required order in a circle in the Fibonacci sequence (which is also calculated on Yupana).
And they launch a magnetic field oscillation with the required period. They ascend from Earth and soar to an altitude of 10,000 meters, where the air is very clean and ozone-rich, and it’s warm year-round. Where people live forever, and harmful mold and lung bacteria (which began to kill the bridgeless giants on planet Earth) don’t survive. They repair the cave garden, calculating water consumption using a cubic equation in yupana.
They also activate an invisibility field (everything must be calculated) and become like a lens cloud or even completely invisible.
They establish communication with probes that move along the slowest, most elongated comet orbits, taking 11 to the 3rd power of Earth years (here, the problem of Mercury’s perihelion shift must be solved and the Kharian 3D t’Ragi must be constructed). They raise star needles and establish communication with stargates in the 16 chambers.
Something like that.